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The main point here is that near enough anyone sitting down the play Super Smash Bros. You’ll then have the ability to unlock other fighters through the single-player modes, or in chance encounters that literally spring out at you when navigating the game’s menus.
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(Boy, do Nintendo know how to do a throwback.) And yes, this is the starting roster from the original 1999 Super Smash Bros. To start, however, players will be starting with only eight: Mario, Pikachu, Donkey Kong, Yoshi, Samus, Link, Kirby, and Fox.
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The sheer number of fighters on the roster – 74, at launch – may look daunting, and it is.
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Local co-op can support up to eight individual players around one console, with either a Pro Controller, paired Joy-Con grip, or single Joy-Con. There's no shame in sticking to default settings, but if that sort of detail and customization interests you, you may spend as much time experimenting with small settings changes as you do actually brawling. You can vary the number of lives, turn off damage counters, restrict character selection, and too many other things to list here. You can pick your favorite stage to battle on – out of the immense 103 options available – allocate one at random, or set the game to jump to a different stage at an unspecified point in the match.
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You can cull all the items, or only allow banana peels and Pokeballs. The ability to customize matches, though, means you can either ramp up the heat or strip the back the experience for something simpler. Other mechanical changes that prevent skidding, stop fighters from ‘phasing’ past each other, and make grabs bounce off each other, make this a game where you can’t as easily run or avoid attacks, and it’s all the stronger for it. The chaos is part of the charm, of course, and Ultimate ramps up the overall speed for livelier, faster-paced combat. Jumping around and button-mashing remains a valid – and crucially, fun – way to start out, given how dynamic the stages and interfering items tend to be. Ultimate remains surprisingly accessible too, with enough luck thrown in that you never quite know how a match is going to turn out. has a flair for the dramatic, and Ultimate is no exception. That’s not to mention the seismic ‘smash attack’ that fighters earn from capturing a floating orb called the ‘Smash Ball’ that wanders onto the stage – a massive and over-the-top special move with the potential to brutally damage the other fighters onstage.Ī smash attack might see a fighter jet fly into the fray (Fox McCloud) a ball of lightning knock players off the stage (Pikachu), or a vampire-slayer banish an opponent into a virtual coffin (Richter Belmont). In short: it’s very, very fun.Īs ever, each fighter comes with a variation on standard attacks (A button and directional pad), special attacks (B button and directional pad), grab attacks (L / R), and shields (ZL / ZR).
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The result is a chaotic, joyous, maddening, sometimes incomprehensible mess of blows, items, assist trophies, and finishing moves. Ultimate looks to the tactical mechanics of traditional fighting games, and then chucks them into a sandpit of all your favorite toys – throwing together characters from Pokemon, Legend of Zelda, Super Mario, Metroid, Animal Crossing, and countless other Nintendo or third-party IP. game is the multiplayer, whether that’s local co-op on the couch, or smashing heads in competitive matches online.